Skip to content
簡序BuildFlowDesign & renovation platform

Materials, views and scale

Demonstration1 / 8
Design studioTutorial example
Preparing 3D view…
Select a surfaceSofa cushions

Select a surface:Sofa cushions

01Select a surface to finish
Open workspace8 steps · auto-repeat
Full instructions and FAQs

Change floors, walls and furniture finishes

Plan the colour scheme and grain direction. Available components depend on the model.

Where to find itDesign studio → Materials / Space / selected object
  1. 01

    Select a surface

    Choose the floor, wall or furniture first. Where supported, select a frame, cushion or tabletop independently.

  2. 02

    Choose material and colour

    Apply suitable fabric, wood, metal or another finish, then adjust the colour. Wall sides, frames and glazing have separate settings.

  3. 03

    Adjust texture scale

    Match texture scale and direction to the object. Align wood grain with the panel length and check the scope before applying a finish in bulk.

  4. 04

    Inspect different lighting

    Compare daylight, dusk and studio lighting for reflections and shadows. Save before exporting a model image or generating an AI render.

Check your work

Check close-up and whole-home views, including transparent glass and dark surfaces.

Can every part have an independent finish?

It depends on the model’s material structure. The panel lists the parts that can be edited.

Will AI reproduce the finishes exactly?

AI can change details. Confirm design data and actual material selections separately.

Use product photos as AI furniture references

Prepare clear front and side views: up to three JPG, PNG or WebP photos per object, each no larger than 10 MB.

Where to find itDesign studio → Select furniture → Product references
  1. 01

    Select the correct object

    Choose the furniture in the scene or object list before opening product references. Keep each photo linked to the correct object.

  2. 02

    Add photos and details

    Upload photos or select existing project images. Enter brand, model and details to preserve, such as arm shape and cushion count.

  3. 03

    Frame the object

    Save and make the referenced furniture visible in the current camera view. Enabled references outside the camera block submission; disable unused ones.

  4. 04

    Check the reference list

    Open AI rendering, check each object-to-photo pairing and generate. Compare the result and refine the instructions if needed.

Check your work

Check that the render record retains the references and the target object matches the intended product.

Do product photos create precise 3D models?

No. They guide AI appearance; the canvas still uses the original editable model.

How many references can a render use?

Up to 12 product photos per generation. Reduce enabled references rather than mixing unrelated furniture into one image.

Add people to compare spatial scale

Complete the main layout first. People are visual scale references, not ergonomic or accessibility compliance checks.

Where to find itDesign studio → Scale people
  1. 01

    Choose a person

    Select an adult or child model and place it in the area you want to compare.

  2. 02

    Set height

    Enter a height from 60 to 220 cm. Resizing keeps the centre beneath the feet; check contact with the floor afterwards.

  3. 03

    Position and rotate

    Place the person beside a cabinet, door or seat. Compare interior and overhead views, or duplicate it for another height.

  4. 04

    Check presentation

    Choose whether the person should appear in the output, check layers and framing, then save. Use actual measurements for clearances.

Check your work

Check feet on the floor and compare the height value with dimension annotations.

Will the person walk?

No. These are static scale models, not walking simulations.

Can this verify wheelchair access?

No. Check actual dimensions and project requirements separately. The model does not determine compliance.

Navigate 3D views, cutaways and layers

Open a design and save its current version before editing.

Where to find itDesign studio → Views and layers
  1. 01

    Choose navigation mode

    Use the navigation tool, zoom wheel or view controls. Check the active tool before dragging because different modes use dragging differently.

  2. 02

    Focus on a room or object

    Select a room or furniture, then choose interior, overhead, front or focus views. Use the plan navigator to understand camera direction.

  3. 03

    Change wall visibility

    Use complete walls for actual occlusion or cutaway mode to inspect the layout. Cutaway does not delete walls; exterior views have a separate switch.

  4. 04

    Control layers

    Show or hide architecture, furniture and services. Check visibility and composition before exporting an image or generating a render, then save.

Check your work

Return to the whole-home view and restore hidden objects through their layers.

Does cutaway delete walls?

No. It temporarily hides parts of exterior walls facing the camera. Architectural data remains intact.

Can I design on a phone?

Compatible touch controls and numeric fields are available. A computer or tablet is easier for complex layouts and detailed editing.